Friday, September 6, 2013

Can gaming change the game in student banking?


Gartner performed a study that estimated by 2015 50% of all innovation groups will gamify their products. 

The idea behind gamification is taking something extremely dry and boring, adding rankings, badges, and points to engage and create a more enjoyable experience for the customer. 

Read rest of Sachendra Yadav's great article. 

1 comment:

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